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Our Methodologies

Software Development Methodologies are structures used for planning, creating, testing and deploying effective software solutions.

Scrum - Agile - DevOps - Prototype - Developing

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Prioritization - Collaboration - Iteration

SCRUM

We rapidly prioritize tasks, divide responsibilities efficiently, and time box every element. We revise and correct our course continuously through sprints and iterations. Providing our talented engineers with organized and efficient leaders is one of the keys to our success.

During complex projects, teams working with this methodology hold daily Scrum meetings, keeping track of pending and finished tasks with the top available project management tools and software.

Software that works - Customer involvement - Adaptive to change

AGILE

Agile is our standard practice for service-oriented projects and code and design deliverables. Our teams implement this methodology when the client’s involvement is crucial for development, or when the product’s features and functions are not established, with opportunities for improvement and adaptability. Through small incremental changes, we test and advance swiftly towards the end product while remaining flexible to potential circumstances and modifications to the initial plan.

Measurement - Automation - Culture

DevOps

Telemetry & Alerting

We use application logs and metrics to measure all useful data flowing through the system, keep track of every type of error, and stay informed on the current state of the system. Once completed, we establish the necessary alerts to inform us of events that need to be diagnosed and fixed.

Automated testing

We automate every test we can to ensure the code works flawlessly after implementing any change, saving valuable time that would otherwise be spent unproductively on manual testing.

Continuous deployment

By using code repositories and branching processes, we make incremental changes to lower the risk and impact of each change. This enables us to quickly roll back on ineffective changes that would otherwise delay the entire process.

User involvement - Quick feedback - Focus on functionality

PROTOTYPE

Our Prototype methodology allows us to give our clients an accurate feeling of the software they are trying to design in order to better understand the system and identify missing functionalities.
Requirements and analysis

We define all system requirements in detail with extensive interviews, questions and expectations about the functionality of the project.

Step 1
Quick design

A preliminary design is made, with no coding or programming involved. In this stage we define the feel of the product with the client.

Step 2
Build prototype

Once the design concept is approved, we move on to building the first prototype with basic functionality and only the core features.

Step 3
User evaluation

The prototype is tested by different users to evaluate and identify strengths and weaknesses. These range from basic functionality requirements to aesthetics. Comments, suggestions and all input are taken into account and collected for the next phases of the prototype.

Step 4
Refining prototype

Using all the information gathered from the user evaluation, a more advanced version of the prototype is made and presented again to the user. This phase is where most of the time and resources are invested as many iterations are often necessary to achieve the ideal end product.

Step 5
Engineer product

Once the final prototype is approved, it goes through a series of strict quality checks and evaluations before becoming a fully functional final product. After the client is satisfied with the functional prototype, we proceed to the development stage.

Step 6
Simplicity - Courage - Energetic

XP - Extreme Programming

Our co-located extended teams are ideal candidates for the Extreme Programming method due to the dynamically changing situations they face. Pair programming, weekly and quarterly cycles and incremental design are some of the principles our experienced engineers practice.

Fine scale feedback

Pair programming:
Code is created by two people working on the same computer.
Planning Game:
With the use of index cards we sort and prioritize user requirements.
Test Driven development:
Short development cycles where tests are carried out before writing the production code.
Whole team:
Feedback loops are established between every member of the team.

Continuous process

Continuous integration:
Bite-sized components are developed, tested, fixed and integrated before moving onto the next stage.
Design improvement:
Removal of duplication, increasing cohesion of the code and lowering coupling.
Small release:
Releases are kept small and simple to minimize roll backs and error detection.

Shared understanding

Coding standard:
In matters of Formatting, Code structure, Naming conventions, Error handling, and Comments.
Collective code ownership:
Everyone at the team is allowed to modify and improve on any source code.
Simple design:
A design that runs all the tests, contains no duplicate code, states intent clearly and has few classes and methods.

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Clients' Experiences

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